CollisionPredicates_collides_triangle_triangle_3d

dolfin.cpp.mesh.CollisionPredicates_collides_triangle_triangle_3d(p0: dolfin.cpp.mesh.Point, p1: dolfin.cpp.mesh.Point, p2: dolfin.cpp.mesh.Point, q0: dolfin.cpp.mesh.Point, q1: dolfin.cpp.mesh.Point, q2: dolfin.cpp.mesh.Point) → bool

Check whether triangle p0-p1-p2 collides with triangle q0-q1-q2 (3D version)

Parameters:
  • Point & p0 (const) –
  • Point & p1 (const) –
  • Point & p2 (const) –
  • Point & q0 (const) –
  • Point & q1 (const) –
  • Point & q2 (const) –
Return type:

bool