MultiMesh.h

Note

The documentation on this page was automatically extracted from the DOLFIN C++ code and may need to be edited or expanded.

class MultiMesh

Parent class(es)

This class represents a collection of meshes with arbitrary overlaps. A multimesh may be created from a set of standard meshes spaces by repeatedly calling add(), followed by a call to build(). Note that a multimesh is not useful until build() has been called.

MultiMesh()

Create empty multimesh

MultiMesh(std::vector<std::shared_ptr<const Mesh>> meshes, std::size_t quadrature_order)

Create multimesh from given list of meshes

MultiMesh(std::shared_ptr<const Mesh> mesh_0, std::size_t quadrature_order)

Create multimesh from one mesh

MultiMesh(std::shared_ptr<const Mesh> mesh_0, std::shared_ptr<const Mesh> mesh_1, std::size_t quadrature_order)

Create multimesh from two meshes

MultiMesh(std::shared_ptr<const Mesh> mesh_0, std::shared_ptr<const Mesh> mesh_1, std::shared_ptr<const Mesh> mesh_2, std::size_t quadrature_order)

Create multimesh from three meshes

std::size_t num_parts() const

Return the number of meshes (parts) of the multimesh

Returns
std::size_t
The number of meshes (parts) of the multimesh.
std::shared_ptr<const Mesh> part(std::size_t i) const

Return mesh (part) number i

Arguments
i (std::size_t)
The part number
Returns
Mesh
Mesh (part) number i
const std::vector<unsigned int> &uncut_cells(std::size_t part) const

Return the list of uncut cells for given part. The uncut cells are defined as all cells that don’t collide with any cells in any other part with higher part number.

Arguments
part (std::size_t)
The part number
Returns
std::vector<unsigned int>
List of uncut cell indices for given part
const std::vector<unsigned int> &cut_cells(std::size_t part) const

Return the list of cut cells for given part. The cut cells are defined as all cells that collide with the boundary of any part with higher part number.

FIXME: Figure out whether this makes sense; a cell may collide with the boundary of part j but may still be covered completely by the domain of part j + 1. Possible solution is to for each part i check overlapping parts starting from the top and working back down to i + 1.

Arguments
part (std::size_t)
The part number
Returns
std::vector<unsigned int>
List of cut cell indices for given part
const std::vector<unsigned int> &covered_cells(std::size_t part) const

Return the list of covered cells for given part. The covered cells are defined as all cells that collide with the domain of any part with higher part number, but not with the boundary of that part; in other words cells that are completely covered by any other part (and which therefore are inactive).

Arguments
part (std::size_t)
The part number
Returns
std::vector<unsigned int>
List of covered cell indices for given part
const std::map<unsigned int, std::vector<std::pair<std::size_t, unsigned int>>> &collision_map_cut_cells(std::size_t part) const

Return the collision map for cut cells of the given part

Arguments
part (std::size_t)
The part number
Returns
std::map<unsigned int, std::vector<std::pair<std::size_t, unsigned int> > >
A map from cell indices of cut cells to a list of cutting cells. Each cutting cell is represented as a pair (part_number, cutting_cell_index).
const std::map<unsigned int, quadrature_rule> &quadrature_rule_cut_cells(std::size_t part) const

Return quadrature rules for cut cells on the given part

Arguments
part (std::size_t)
The part number
Returns
std::map<unsigned int, std::pair<std::vector<double>, std::vector<double> > >
A map from cell indices of cut cells to quadrature rules. Each quadrature rule is represented as a pair of a flattened array of quadrature points and a corresponding array of quadrature weights.
quadrature_rule quadrature_rule_cut_cell(std::size_t part, unsigned int cell_index) const

Return quadrature rule for a given cut cell on the given part

Arguments
part (std::size_t)
The part number
cell (unsigned int)
The cell index
Returns
std::pair<std::vector<double>, std::vector<double> >
A quadrature rule represented as a pair of a flattened array of quadrature points and a corresponding array of quadrature weights. An error is raised if the given cell is not in the map.

Developer note: this function is mainly useful from Python and could be replaced by a suitable typemap that would make the previous more general function accessible from Python.

const std::map<unsigned int, std::vector<quadrature_rule>> &quadrature_rule_overlap(std::size_t part) const

Return quadrature rules for the overlap on the given part.

Arguments
part (std::size_t)
The part number
Returns
std::map<unsigned int, std::pair<std::vector<double>, std::vector<double> > >
A map from cell indices of cut cells to quadrature rules. A separate quadrature rule is given for each cutting cell and stored in the same order as in the collision map. Each quadrature rule is represented as a pair of an array of quadrature points and a corresponding flattened array of quadrature weights.
const std::map<unsigned int, std::vector<quadrature_rule>> &quadrature_rule_interface(std::size_t part) const

Return quadrature rules for the interface on the given part

Arguments
part (std::size_t)
The part number
Returns
std::map<unsigned int, std::pair<std::vector<double>, std::vector<double> > >
A map from cell indices of cut cells to quadrature rules on an interface part cutting through the cell. A separate quadrature rule is given for each cutting cell and stored in the same order as in the collision map. Each quadrature rule is represented as a pair of an array of quadrature points and a corresponding flattened array of quadrature weights.
const std::map<unsigned int, std::vector<std::vector<double>>> &facet_normals(std::size_t part) const

Return facet normals for the interface on the given part

Arguments
part (std::size_t)
The part number
Returns
std::map<unsigned int, std::vector<std::vector<double> > >
A map from cell indices of cut cells to facet normals on an interface part cutting through the cell. A separate list of facet normals, one for each quadrature point, is given for each cutting cell and stored in the same order as in the collision map. The facet normals for each set of quadrature points is stored as a contiguous flattened array, the length of which should be equal to the number of quadrature points multiplied by the geometric dimension. Puh!
std::shared_ptr<const BoundingBoxTree> bounding_box_tree(std::size_t part) const

Return the bounding box tree for the mesh of the given part

Arguments
part (std::size_t)
The part number
Returns
std::shared_ptr<const BoundingBoxTree>
The bounding box tree
std::shared_ptr<const BoundingBoxTree> bounding_box_tree_boundary(std::size_t part) const

Return the bounding box tree for the boundary mesh of the given part

Arguments
part (std::size_t)
The part number
Returns
std::shared_ptr<const BoundingBoxTree>
The bounding box tree
void add(std::shared_ptr<const Mesh> mesh)

Add mesh

Arguments
mesh (Mesh)
The mesh
void build(std::size_t quadrature_order = 2)

Build multimesh

void clear()

Clear multimesh