DOLFIN
DOLFIN C++ interface
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#include <MeshEntityIterator.h>
Public Member Functions | |
MeshEntityIterator () | |
Default constructor. | |
MeshEntityIterator (const Mesh &mesh, std::size_t dim) | |
Create iterator for mesh entities over given topological dimension. | |
MeshEntityIterator (const Mesh &mesh, std::size_t dim, std::string opt) | |
MeshEntityIterator (const MeshEntity &entity, std::size_t dim) | |
MeshEntityIterator (const MeshEntityIterator &it) | |
Copy constructor. | |
virtual | ~MeshEntityIterator () |
Destructor. | |
MeshEntityIterator & | operator++ () |
Step to next mesh entity (prefix increment) | |
MeshEntityIterator & | operator-- () |
Step to the previous mesh entity (prefix decrease) | |
std::size_t | pos () const |
Return current position. | |
bool | operator== (const MeshEntityIterator &it) const |
Comparison operator. | |
bool | operator!= (const MeshEntityIterator &it) const |
Comparison operator. | |
MeshEntity & | operator* () |
Dereference operator. | |
MeshEntity * | operator-> () |
Member access operator. | |
bool | end () const |
Check if iterator has reached the end. | |
MeshEntityIterator | end_iterator () |
MeshEntityIterator provides a common iterator for mesh entities over meshes, boundaries and incidence relations. The basic use is illustrated below.
The following example shows how to iterate over all mesh entities of a mesh of topological dimension dim:
The following example shows how to iterate over mesh entities of topological dimension dim connected (incident) to some mesh entity f:
In addition to the general iterator, a set of specific named iterators are provided for entities of type Vertex, Edge, Face, Facet and Cell. These iterators are defined along with their respective classes.
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Iterator over MeshEntity of dimension dim on mesh, with string option to iterate over "regular", "ghost" or "all" entities
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inline |
Create iterator for entities of given dimension connected to given entity
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Provide a safeguard iterator pointing beyond the end of an iteration process, either iterating over the mesh /or incident entities. Added to be bit more like STL iterators, since many algorithms rely on a kind of beyond iterator.