I have a 3D simulation, running in parallel, with a Mesh that evolves over time. I need to extract the surface of the problem as a 2D Mesh, for which a solution was developed here.
Unfortunately, there is no way to save the updated Mesh in parallel, nor is it possible to create a SubMesh in parallel.
Is there a way to map vertex values from a SubMesh back to a Mesh directly without interpolation? This would bipass the interpolation step and allow conversion of the Function outside the parallel environment.
The SubMesh page does mention a "parent_vertex_indices,” but I do not see any such variable in my SubMesh instance.