Does FEniCS have the capability of unrefining a mesh? I can imagine a situation where a vortex or some other interesting dynamic moves across the mesh and it would be useful to refine around the vortex and relax how refined the mesh is everywhere else. That way the mesh focuses on the vortex and doesn't leave a trail of dense mesh structure.
Any thoughts?
(While I'm at it, anyone have a good source to read about how to choose the appropriate goal functional for mesh refinement?)