refine.h¶
Note
The documentation on this page was automatically extracted from the DOLFIN C++ code and may need to be edited or expanded.
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std::shared_ptr<const MeshHierarchy>
refine
(const MeshHierarchy &hierarchy, const MeshFunction<bool> &markers)¶ Refine a MeshHierarchy
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void
refine
(Mesh &refined_mesh, const Mesh &mesh, bool redistribute = true)¶ Create uniformly refined mesh
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Mesh
refine
(const Mesh &mesh, const MeshFunction<bool> &cell_markers, bool redistribute = true)¶ Create locally refined mesh
- Arguments
- mesh (
Mesh
) - The mesh to refine.
- cell_markers (
MeshFunction
<bool>) - A mesh function over booleans specifying which cells that should be refined (and which should not).
- redistribute (_bool_)
- Optional argument to redistribute the refined mesh if mesh is a distributed mesh.
- mesh (
- Returns
Mesh
- The locally refined mesh.
- Example
CellFunction<bool> cell_markers(mesh); cell_markers.set_all(false); Point origin(0.0, 0.0, 0.0); for (CellIterator cell(mesh); !cell.end(); ++cell) { Point p = cell->midpoint(); if (p.distance(origin) < 0.1) cell_markers[*cell] = true; } mesh = refine(mesh, cell_markers);
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void
refine
(Mesh &refined_mesh, const Mesh &mesh, const MeshFunction<bool> &cell_markers, bool redistribute = true)¶ Create locally refined mesh
- Arguments
- refined_mesh (
Mesh
) - The mesh that will be the refined mesh.
- mesh (
Mesh
) - The original mesh.
- cell_markers (
MeshFunction
<bool>) - A mesh function over booleans specifying which cells that should be refined (and which should not).
- redistribute (_bool_)
- Optional argument to redistribute the refined mesh if mesh is a distributed mesh.
- refined_mesh (